Public Computing
Public computing is a new form of open-ended, public learning environments, in which visitors can directly access, modify and create complex and authentic scientific work through interacting with open source computing platforms, alongside live and archived expert (and facilitator) support. Our research on public computing is intricately tied to our creative practice of designing public computing installations.
Here are some readings that can be helpful:
1. Boundary Play and Pivots in Public Computation: New Directions in STEM Education, published in the International Journal of Engineering Education
2. Computing in public, computing for public, published on FreeCodeCamp
3. Coding Science as Boundary Work: The Role of Publicness in Scientific Computing, a short paper we presented as a poster at ICLS 2018
4. Open Science, Public Engagement and the University, a white paper we wrote for http://www.ncsa.illinois.edu/Conferences/ImagineU/ (funded by NSF and NIH)
Coding as Public Spaces
A public re-imagination of code and coding
DigiPlay
Public Computing and the Public University